![]() ![]() That is further improved through the use from two other third-party data sources - the PGA Tour's ShotLink and TrackMan - which not only gave the team real-world mechanics for ball movement, thanks to storing many thousands of shots from the PGA Tour itself, but also player motion and behaviour that has provided the animation specifics for each licenced professional in the game. And so, we were told, that when a ball interacts with the course, it will move across these minor spots in the same way it would for real. The bumps on the ground are in the exact same spot - as are the imperfections on the fairways and greens. ![]() Intel 13900k, 64GB RAM, Geforce 3070 I'm running 3840x1600 Resolution on an. It's a brand new PC build with top of the line components, the latest NVidia Game Ready Drivers and Windows 11. Random crashes with message that my video driver crashed. Impressively, this level of minute detail doesn't just help the look of the game but the feel. Summarize your bug Game is clearly not ready for release. I have searched online for an answer, but haven't found anything yet. Makes me wonder if the PC version will run at an unlocked framerate depending on what hardware you have, or if they will have it locked as well. Augusta even gave the developer access to its tree health system, which accurately maps every flowerbed, tree and other types of flora to ensure they are placed in exactly the same position in the game as in real life. After hearing that the console versions for Series X and PS5 will be locked at 4k30fps. That's because every course was mapped using multiple methods - by helicopter using LiDAR technology, through high-resolution camera drones too, and by taking thousands of photos on the ground. ![]()
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